General Purpose Ideas

  • The Map is not the Territory
  • Occam’s Razor
  • Compounding
  • Pareto Principle
  • Technology adoption life cycle
  • Hype cycle
  • Fragility – Robustness – Antifragility
  • Redundancy
  • Network Effects
  • Avoidance of Harm
  • The Lindy Effect
  • Reciprocity
  • Activation Energy
  • Leverage
  • Incentives
  • The Prisoner’s Dilemma
  • Evolution by Natural Selection
  • Red Queen Effect
  • Dunbar’s Number
  • Availability Heuristic
  • Social Proof (Safety in Numbers)
  • Survivorship Bias
  • Fight/Flight
  • Opportunity Costs
  • Creative Destruction
  • Bottlenecks
  • Arbitrage
  • Scarcity
  • Asymmetric Warfare
  • Mutually Assured Destruction
  • Potential Downside < Potential Upside
  • Black Swans
  • The Streisand Effect
  • The Procrustean Bed
  • Domain Dependence
  • The Turkey Problem
  • Buridan’s Donkey
  • The Agency Problem
  • Good Procrastination
  • Barbell Strategy
  • The Teleological Fallacy
  • Picasso’s checks hit or miss
  • Hammurabi’s Code
  • Frugality of information
  • Law of the Few
  • The Stickiness Factor
  • Weak ties
  • Analysis Paralysis
  • The Matthew Effect
  • Postmorten
  • Convexity effects
  • Iatrogenics
  • Hormesis
  • Fed by Two Pizzas